Expert in any weapon except Master Staff/Dagger. Added GM Alchemy and Learning.ĭruids received the most substantial revision after Rangers. Biggest Changes are addition of Expert Body Building and Armsmaster plus GM Learning. Changed weapons and armor as well (GM Axe/Plate/Chain for Pal, GM Spear and Master Shield for Archer, GM Sword/Leather for Ranger, plus Master Eart Magic but dropped axe down to Master).Ĭlerics: Upgraded Armor a little (Master Chain/Leather, Expert Plate).
Added Expert L/D magic plus Expert Meditation and Master Armsmaster. Paladins/Archers/Rangers all received substantial mods. Monks: Upgraded magic, including Expert L/D, M Body and E Meditation. Biggest change is the addition of GM Dodge. Thieves: Upgraded magic skills to Expert and added Mind Magic as well. Also made a few minor changes to secondary skills. Knights: Now can GM most melee weapons plus Chain. I used it to finally make some changes I have been wanting to make for a long time.